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	<title>Ispar&#039;s Gauntlet</title>
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	<link>http://isparsgauntlet.com</link>
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		<title>MAY 2012 Release Notes &#8211; Wayward Prince</title>
		<link>http://isparsgauntlet.com/may-2012-release-notes/</link>
		<comments>http://isparsgauntlet.com/may-2012-release-notes/#comments</comments>
		<pubDate>Sun, 06 May 2012 02:37:26 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Monthly Patches]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=495</guid>
		<description><![CDATA[Greetings and welcome to the May Event, Wayward Prince! This month the team is implementing several fixes into the game a result of feedback from our players. Some of the changes are things that still needed some adjusting after the big February update. So let&#8217;s get right to the changes that are coming this month [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings and welcome to the May Event, Wayward Prince! This month the team is implementing several fixes into the game a result of feedback from our players. Some of the changes are things that still needed some adjusting after the big February update. So let&#8217;s get right to the changes that are coming this month to Asheron&#8217;s Call!<br />
<span id="more-495"></span><br />
    Monthly Kill task change</p>
<p>    Quests of the Month changed<br />
        Weekly: Portal Space Rifts<br />
        Bi-weekly: Overlord&#8217;s Sword Quest<br />
        Monthly: Simulacra Infiltrators</p>
<p>    New Contracts<br />
        Bobo&#8217;s Medicine<br />
        Kidnapped Handmaiden (AKA Rescue Hoshino Kei by player wiki)<br />
        Mhoire Castle<br />
        Mhoire Oubliette<br />
        Sepulcher of Nightmares</p>
<p>    Lugian appearance fixes:<br />
        Tusker Emporium shirt</p>
<p>    Lugian sound effects added to playable lugians</p>
<p>    Casting box increased</p>
<p>    Dirty Fighting&#8217;s Heal debuff moved to High attack height</p>
<p>    Removed seaonal body part drops from Soul Hunter Sclavi</p>
<p>    Removed duplicate spells from Chapterhouse rings</p>
<p>    PvP damage modifier change: 5% reduction of critical hit damage from Fire Opal (Critical Blow) Imbued weapons, as well as all non-imbued melee weapons (i.e. all Rends nor Critical Strike imbued weapons were affected.)</p>
<p>    New bonus reward for Geraine&#8217;s Hosts quest.</p>
<p>So these are just some of the things we have in store for Asheron&#8217;s Call in May. Please remember that along with everything listed here, there are new quests and exciting things going into the game for the May Event.</p>
]]></content:encoded>
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		<title>APRIL 2012 RELEASE NOTES &#8211; RETRIBUTION</title>
		<link>http://isparsgauntlet.com/april-2012-release-notes-retribution/</link>
		<comments>http://isparsgauntlet.com/april-2012-release-notes-retribution/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 21:33:03 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=487</guid>
		<description><![CDATA[Greetings and welcome to the Release Notes for the April Event, Retributions. This month brings the long awaited arrival of Lugians as a playable race to Asheron&#8217;s Call! With this addition, the team has opened another character slot for players to use. Let’s see what else is in store this month in Asheron’s Call! Monthly [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings and welcome to the Release Notes for the April Event, Retributions. This month brings the long awaited arrival of Lugians as a playable race to Asheron&#8217;s Call! With this addition, the team has opened another character slot for players to use. Let’s see what else is in store this month in Asheron’s Call!<br />
<span id="more-487"></span><br />
Monthly Kill Tasks have been changed.</p>
<p>Quests of the Month update</p>
<p>    Weekly: Sword of Lost Light<br />
    Bi-weekly: Silifi of Crimson Night<br />
    Monthly: Dark Monolith</p>
<p>CONTRACTS:</p>
<p>    Aerbax&#8217;s Prodigal Drudge<br />
    Aerbax&#8217;s Prodigal Human<br />
    Chasing Oswald<br />
    Hunting Aun Ralirea<br />
    Gurog Creation: we have fixed an issue with name inconsistency.</p>
<p>There are now more baby creatures on the landscape. Spring has been fruitful thus far!</p>
<p>Lugians are now a plabale race! Make yours today!</p>
<p>With the addition of another playable race, we have made another character slot available to players, rejoice!</p>
<p>Some Rare Jewelry items have been upgraded.</p>
<p>Beneficial defensive mods have been added to Alchemy phials.</p>
<p>Shields &#038; off-handed weapons can now be equipped after thrown projectiles such as Alchemy Phials.</p>
<p>When an enchantment overwrites a previous enchantment, a replacement message is now dispalyed.</p>
<p>The Aluvian Rare exchanger should no longer get stuck in busy state when given Rogue&#8217;s Crystal.</p>
<p>Fixed a transparency issue with the Crown of Anointed Blood.</p>
<p>Giving gems no longer displays the gem material name twice.</p>
<p>KNOWN ISSUES:<br />
Characters with an off-hand weapon and a thrown weapon will not automatically revert to dual wield stance once the thrown weapon is removed, until a new weapon is placed in the main hand.</p>
<p>The following items do not display on Lugians, and will be added in a future update:</p>
<p>    Dresses<br />
    Most Headwear<br />
    Rare Armor<br />
    Hieromancer/Exarch Armor<br />
    Rabbit Girth<br />
    Drudge Championship Belt<br />
    Winged Gromnie Armor<br />
    Shadow Wing Breastplate</p>
<p>So these are just some of the things we have in store for Asheron&#8217;s Call in April. Please remember that along with everything listed here, there are new quests and exciting things going into the game for the April Event.</p>
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		<item>
		<title>MARCH 2012 RELEASE NOTES &#8211; ROAD TO REVENGE</title>
		<link>http://isparsgauntlet.com/march-2012-patch-road-to-revenge/</link>
		<comments>http://isparsgauntlet.com/march-2012-patch-road-to-revenge/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 05:14:02 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Monthly Patches]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=483</guid>
		<description><![CDATA[Greetings and welcome to the release notes for the March event Road to Revenge. Spring is here and with it comes some cleaning as comes with this season. The team has been busy this month taking care of adjustments to last month’s update and of course adding new and exciting things to the game. Let’s [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings and welcome to the release notes for the March event Road to Revenge. Spring is here and with it comes some cleaning as comes with this season. The team has been busy this month taking care of adjustments to last month’s update and of course adding new and exciting things to the game. Let’s see what is in store this month in Asheron’s Call!<br />
<span id="more-483"></span></p>
<p>    Monthly kill tasks changed</p>
<p>    Quests of the Month changed</p>
<p>    Weekly: Menhir Mana Fields</p>
<p>    Bi-weekly: Soul Hunter quest</p>
<p>    Monthly: Renegade Mace quest</p>
<p>    New contracts</p>
<p>    Aetherium Ore Collection<br />
    Aetherium Power Cores<br />
    Aetherium Stockpile<br />
    Kill: Gear Knight Commander<br />
    Kill: Gear Knights<br />
    Mana Siphon Destruction<br />
    Wardley and the Wights<br />
    Gurog Creation<br />
    Luminance Flagging quest from Nalicana<br />
    Bloodstone Factory (AKA Bloodstone Investigation) contract from Sir Donovan</p>
<p>    Spring is here! The snow has melted and baby creatures have started to appear.</p>
<p>    Fixed the repeat timer for the Tentacles of T&#8217;thuun contract</p>
<p>    Temple timers, attribute NPC, skill reset NPC, and Mastery NPCs have all had their timers reset.</p>
<p>    Fixed an issue with the Diviner Pheraion&#8217;s Chest. It now consistently yields a Ruined Weapon.</p>
<p>    Rebalanced Ruined Amulet drops</p>
<p>    Rare gem exchangers fixed such that they do not get stuck into a busy state when given a particular converted Light Weapons rare gem.</p>
<p>    Nalicana now will accept blank augmentation gems &#038; give 10k luminance when over 1 million luminance.</p>
<p>    Some typo fixes to:</p>
<p>    Gems of Forgetfulness &#038; Enlightenment for Assess Creature &#038; Assess Person<br />
    Strong Benevolence &#038; Calm Strength potions from the Arm, Mind, Heart quest.</p>
<p>    Wight Captains are now able to hit with 2-handed weapons.</p>
<p>    Creatures in Rogue Delvings now can hit with 2-handed weapons.</p>
<p>    Fixed the icon for the Sword of Frozen Fury</p>
<p>    Tightened loot non-cleaving 2-Handed weapon (AKA spear-like weapons) variance from new loot to reflect loot cleaving Two-handed weapons.</p>
<p>    The maximum damage of Light Axes that drop in loot has had a small increase.</p>
<p>    Converted pierce damage maces with bludge rend (and only these) to bludge damage type.</p>
<p>    DIRTY FIGHTING: Reduced the heal debuff from mid attacks</p>
<p>    DUAL WIELD: Cast on Strike (CoS) should now be fixed such that each hand&#8217;s weapon only applies its own CoS property.</p>
<p>    DUAL WIELD: new Left-hand Tether (to auto-slot into the off-hand) &#038; its removal counterpart can be found at weapon/blacksmiths in the following towns:</p>
<p>    Cragstone<br />
    Hebian-to<br />
    Holtburg<br />
    Sanamar<br />
    Shoushi<br />
    Silyun<br />
    Yaraq<br />
    Zaikhal</p>
<p>    Quest items</p>
<p>    Mace of Winter Flame: The wield requirements have been fixed to reflect a skill wield instead of a level wield.<br />
    Noble Relic Gauntlets (and upgrade): Added light weapon mastery<br />
    Virindi Scalpel (and Sharpened version) changed skill buff to light weapons<br />
    Demon Swarm Sword&#8217;s Cantrip buff changed to light weapons<br />
    Runed Bastone&#8217;s (all versions) changed to Heavy Weapons.<br />
    Rebalanced Paradox-touched Olthoi weapons against each other (particularly Sword, Dagger, Staff, &#038; Spear)<br />
    Increased Shield Hollow nature of Blighted, Weeping (all types), &#038; Arena weapons<br />
    Slight increase in Blighted, Weeping, and Arena UA weapons.<br />
    Rebalanced damage of Osseous Mace &#038; Enhanced Osseous Mace<br />
    Fixed the mastery of Training Knuckles &#038; Hand-wraps to unarmed combat.<br />
    Typo fixes to most Academy weapons &#038; training UA&#8217;s.<br />
    The wield requirements have been fixed for Spear of Purity<br />
    The wield requirements have been fixed for Lilitha&#8217;s Bow<br />
    Silifi of Crimson Night from the Quest Weapon Exchanger in Arwic is now ivoryable.<br />
    Fixed the buffs on Doppelganger Robe<br />
    Fixed the buffs on Mitts of the Hunter</p>
<p>So these are just some of the things we have in store for Asheron&#8217;s Call in March. Please remember that along with everything listed here, there are new quests and exciting things going into the game for the March Event.</p>
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		<item>
		<title>BONUS XP/LUM WEEKEND</title>
		<link>http://isparsgauntlet.com/bonus-xplum-weekend/</link>
		<comments>http://isparsgauntlet.com/bonus-xplum-weekend/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 21:11:32 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=479</guid>
		<description><![CDATA[This weekend we will be turning on bonus XP and Luminance. Start time: Friday, March 9th, early evening End time: Tuesday, March 13th, morning All quest XP and Luminance rewards will be multiplied by 1.5! Sev~]]></description>
			<content:encoded><![CDATA[<p>This weekend we will be turning on bonus XP and Luminance.</p>
<p>Start time: Friday, March 9th, early evening<br />
End time: Tuesday, March 13th, morning</p>
<p>All quest XP and Luminance rewards will be multiplied by 1.5!</p>
<p>Sev~</p>
]]></content:encoded>
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		<item>
		<title>Old Weapons to New Class Spreadsheet</title>
		<link>http://isparsgauntlet.com/old-weapons-to-new-class-spreadsheet/</link>
		<comments>http://isparsgauntlet.com/old-weapons-to-new-class-spreadsheet/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 23:24:23 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Spreadsheets]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=471</guid>
		<description><![CDATA[OLD WEAPONS TO NEW CLASS To be used to assist in determining which old melee weapons needed to be upgraded due to the Feb 2012 patch.]]></description>
			<content:encoded><![CDATA[<p><a href='http://isparsgauntlet.com/old-weapons-to-new-class-spreadsheet/old-weapons-to-new-class/' rel='attachment wp-att-472'>OLD WEAPONS TO NEW CLASS</a></p>
<p>To be used to assist in determining which old melee weapons needed to be upgraded due to the Feb 2012 patch. </p>
]]></content:encoded>
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		<item>
		<title>Harbinger Items Updated</title>
		<link>http://isparsgauntlet.com/harbinger-items-updated/</link>
		<comments>http://isparsgauntlet.com/harbinger-items-updated/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 00:10:16 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=466</guid>
		<description><![CDATA[With the new skill changes &#8211; the Harbinger Items have been updated to : http://isparsgauntlet.com/harbinger-trophies/]]></description>
			<content:encoded><![CDATA[<p>With the new skill changes &#8211; the Harbinger Items have been updated to :</p>
<p><a title="http://isparsgauntlet.com/harbinger-trophies/" href="http://isparsgauntlet.com/harbinger-trophies/">http://isparsgauntlet.com/harbinger-trophies/</a></p>
]]></content:encoded>
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		<item>
		<title>Release – Endy’s Tinkering Calculator 2.2.0.4</title>
		<link>http://isparsgauntlet.com/release-endys-tinkering-calculator-2-2-0-4/</link>
		<comments>http://isparsgauntlet.com/release-endys-tinkering-calculator-2-2-0-4/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 23:44:31 +0000</pubDate>
		<dc:creator>Endy</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=457</guid>
		<description><![CDATA[Changes in 2.2.0.4 Removed Gear Crafting from Tinkering Calculator Values of less than 1 can now be used for Minimum Damage Removed UA Bonus from Iron/Granite Calculator Added Mastery to Iron/Granite Calculator Some changes were needed due to the February Patch. It’s quite possible that I’ve left something out, so if you see anything else [...]]]></description>
			<content:encoded><![CDATA[<p>Changes in 2.2.0.4</p>
<ul>
<li>Removed Gear Crafting from Tinkering Calculator</li>
<li>Values of less than 1 can now be used for Minimum Damage</li>
<li>Removed UA Bonus from Iron/Granite Calculator</li>
<li>Added Mastery to Iron/Granite Calculator</li>
</ul>
<p><span id="more-457"></span></p>
<p>Some changes were needed due to the February Patch. It’s quite possible that I’ve left something out, so if you see anything else that needs to be changed, let me know.</p>
<p>I would like to add Damage Over Time to the Iron/Granite Calculator and I will add that as soon as I have the data for that.</p>
<p>I also still want to add Surge of Destruction. I know that some people have been tracking surges so if there are any solid results, I would love to see them.</p>
<p>Enjoy!</p>
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		<item>
		<title>WEAPON SKILL UPDATES</title>
		<link>http://isparsgauntlet.com/weapon-skill-updates/</link>
		<comments>http://isparsgauntlet.com/weapon-skill-updates/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 21:32:38 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Monthly Patches]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=454</guid>
		<description><![CDATA[Weapon Skill Changes When the February Event launches you will see the following combat skills: Heavy Weapons Light Weapons Finesse Weapons Missile Weapons You will no longer see the following combat skills as they have been moved into the new combat skills listed above: Axe Dagger Mace Spear Staff Sword Unarmed Combat Bow Crossbow Thrown [...]]]></description>
			<content:encoded><![CDATA[<p>Weapon Skill Changes<br />
When the February Event launches you will see the following combat skills:</p>
<p>    Heavy Weapons<br />
    Light Weapons<br />
    Finesse Weapons<br />
    Missile Weapons<br />
<span id="more-454"></span><br />
You will no longer see the following combat skills as they have been moved into the new combat skills listed above:</p>
<p>    Axe<br />
    Dagger<br />
    Mace<br />
    Spear<br />
    Staff<br />
    Sword<br />
    Unarmed Combat<br />
    Bow<br />
    Crossbow<br />
    Thrown Weapons</p>
<p>Missile weapons will be able to use any Bow, Crossbow, or Thrown Weapon.<br />
Heavy, Light and Finesse weapons will be able to use any one handed melee weapon that is designated as using the matching combat skill. This also means that a player who chooses Heavy/Light/or Finesse will have the ability to use all types of one handed melee weapons (Axe, Dagger, Mace, Sword, etc) as long as the particular weapon matches their combat skill.</p>
<p>For example:  A loot Scimitar will be designated as a Finesse weapon and a Long Sword will be designated as a Heavy weapon. A Battle Axe will be designated as a Heavy Weapon and a Mace will be designated as a Heavy Weapon.</p>
<p>Two Handed combat and all of the magic skills will continue to work as they did before and received a slight increase to damage.<br />
Pre-existing loot weapons on patch day will automatically convert in the following way:</p>
<p>    Swords will convert into Heavy Weapons<br />
    Daggers will convert into Finesse Weapons<br />
    Axe, Mace, Staff, Spear, Unarmed Combat will convert into Light Weapons<br />
    Bows, Crossbows, Thrown Weapons will convert into Missile Weapons</p>
<p>Quest weapons have been spread out evenly across the new combat skills. To see a list of what combat skill each of the quest weapons is changing to, see this forum post:<br />
http://forums.ac.turbine.com/showthread.php?t=53918</p>
<p>Weapon Masteries<br />
Along with this skill change we have added a new feature called Masteries. A player may choose both a melee and ranged mastery of their choice which will grant them a +5 Damage Rating with the weapons they choose.</p>
<p>Ranged Masteries are:</p>
<p>    Bow<br />
    Crossbow<br />
    Thrown Weapons<br />
    Magic</p>
<p>Melee Masteries are:</p>
<p>    Axe<br />
    Dagger<br />
    Mace<br />
    Spear<br />
    Staff<br />
    Sword<br />
    Unarmed Combat<br />
    Two Handed Combat</p>
<p>Each race starts with a particular mastery in both the melee and ranged category:</p>
<p>    Aluvian: Dagger and Bow<br />
    Gharu’ndim:  Staff and Magic<br />
    Sho: Unarmed Combat and Bow<br />
    Viamontian: Sword and Crossbow<br />
    Umbraen/Penumbraen: Unarmed and Crossbow<br />
    Gear Knight:  Mace and Crossbow<br />
    Undead: Axe and Thrown Weapons<br />
    Empyrean: Sword and Magic<br />
    Aun Tumeroks: Spear and Thrown Weapons</p>
<p>Each player is allowed one free change of their melee mastery and one free change of their ranged mastery available in the town of Arwic. After the first free change, it costs an additional 10 MMDs and 100,000 luminance for each mastery change. The cost caps at 50 MMDs and 500,000 luminance. A player must wait at least 27 days between each melee and each ranged mastery change.</p>
<p>Additional New Skills<br />
Along with weapon skill change over listed above, we have added some additional skills for players to choose from.</p>
<p>Shield:<br />
The shield skill allows a player to maximize the protection they receive from wielding a shield. If you specialize the Shield skill, you will receive the full value of your skill as the maximum Armor Level. If the player has a trained skill they will only receive half the value of their skill towards their effective shield AL</p>
<p>For example: If a player has a specialized Shield skill of 500 and a shield with an AL of 500 they will receive 500 AL from the shield. If the player had only a trained shield skill of 500 they would receive only 250 AL from the shield.</p>
<p>A player can never receive a higher AL than the maximum of the shield they have equipped. If a player had a specialized shield skill of 500 but was using a shield that had an AL of 100, the player would only receive 100 AL from the shield.</p>
<p>Any shield with a magic absorbing property now calculates the level of the effect based off of the shield skill. A player who only has trained shield skill only receives 80% of the effect that they would have received if the skill was specialized.</p>
<p>Dual Wield:<br />
The Dual Wield skill allows a player to equip a second melee weapon in their off hand. A player fighting with the Dual Wield skill will alternate attacks from each weapon. The chance to hit with the offhand weapon is determined by the lower of their Dual Wield and the combat skill which matches the weapon in the offhand.</p>
<p>For example: If a player had a Heavy Weapon skill of 400 and a Dual Wield skill of 425, the offhand attack would use 400 skill for determining the chance to hit.</p>
<p>Another benefit of Dual Wield is that the best offensive and defense bonus from either weapon is used. This means a player could equip a 15% bonus to attack and 25% bonus to defense in the main hand and equip a 25% bonus to attack and 15% bonus to defense in the off hand and receive a 25% bonus to attack and defense on all attacks.</p>
<p>Sneak Attack:<br />
The Sneak Attack skill gives a bonus to attacks landing from behind the target. This skill works with Melee, Missile and Magic attacks. Specialized Sneak Attack provides a maximum of +20 Damage Rating to attacks from behind and Trained Sneak Attack provides a maximum of +10 Damage Rating. If your Sneak Attack skill is equal to or higher than your attacking skill (War Magic, Missile Weapon, Heavy Weapons, etc.), then you receive the maximum damage. If your Sneak Attack skill is lower than your attacking skill, the effect you gain is reduced proportionally compared to the difference of the skills.</p>
<p>Another benefit of the Sneak Attack skill is that it allows a chance to do an increased attack from the front of the target if the player also has the Deception skill. Trained Deception will allow for a maximum 10% chance to land a Sneak Attack from the front of the target, Specialized has a maximum of 15%. If the Deception skill is 306 or higher, the player receives the maximum benefit. Anything below 306 reduces the chance proportionally.</p>
<p>A player or creature can reduce the damage of a frontal Sneak Attack by having the Assess Person skill. An Assess Person skill of 306 will prevent all frontal Sneak Attack damage. An Assess Person skill below 306 will reduce the damage of a frontal Sneak Attack proportionally.</p>
<p>Dirty Fighting:<br />
Dirty Fighting works with missile and melee combat skills by weakening your opponent based on your attack height. The chance for you to land the Dirty Fighting attack is maximized at 25% if your Dirty Fighting skill is equal to or greater than your combat skill. If your Dirty Fighting skill is below your combat skill the chance is decreased proportionally.</p>
<p>High Attack Height: Target’s Attack skills reduced by 20 if specialized, 10 if trained.</p>
<p>Medium Attack Height:  Target’s healing is reduced by 30 if specialized, 15 if trained. Also the target bleeds by 20 damage per tick if specialized, 10 damage per tick if trained.</p>
<p>Low Attack Height: Target’s Defensive Skills reduced by 20 if specialized, 10 if trained.</p>
<p>All of the Dirty Fighting effects last for 20 seconds once activated.</p>
<p>Recklessness:<br />
Recklessness allows a player to increase their melee or missile damage at the cost of increase the incoming damage they take. Recklessness does not apply to critical damage numbers. When trained, the combat bar will highlight the area where recklessness is active, which is between 10-90% power. Below or above this range allows the player to attack normally without the recklessness effect. The skill provides a maximum +20 Damage Rating increase if specialized and +10 Damage Rating if trained. This effect decreases proportionally if the Recklessness skill is less than the combat skill. </p>
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		<item>
		<title>February 2012 Release Notes</title>
		<link>http://isparsgauntlet.com/february-2012-release-notes/</link>
		<comments>http://isparsgauntlet.com/february-2012-release-notes/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 21:30:06 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[Monthly Patches]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=451</guid>
		<description><![CDATA[Welcome to the February 2012 Release Notes! There are a ton of changes coming in this month to Asheron’s Call, so lets get right to all of the new and exciting things we are releasing this month! Weapon skills have been revamped. Creatures have been updated to use the new skills. Increased maximum damage of [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the February 2012 Release Notes! There are a ton of changes coming in this month to Asheron’s Call, so lets get right to all of the new and exciting things we are releasing this month!</p>
<p> <span id="more-451"></span></p>
<p>    Weapon skills have been revamped. </p>
<p>    Creatures have been updated to use the new skills.</p>
<p>    Increased maximum damage of loot two handed weapons to compensate for the one handed melee damage increase.</p>
<p>    Updated existing rare gems to affect the changed combat skills. Added rare gems for the new Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.</p>
<p>    Buffs, Cantrips, and Rare combat spells have been changed over to the new skills. New spells have been added for the Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.</p>
<p>    Gearcrafting interactions and spells have been switched over to Item Tinkering.</p>
<p>    Adjusted quest armors to use the changed combat skills.</p>
<p>    New skill spells will be found on cloaks.</p>
<p>    Female Gear knights &#038; Male Tumeroks should now be able to hit all small creatures</p>
<p>    Mana Forge Chests now drop 1 additional item (total of 7).</p>
<p>    Adjusted the armor set bonuses to buff the new and changed combat skills.</p>
<p>    Increased spell damage by 5%. Raven&#8217;s Fury, Tusker Fists, &#038; Void Damage over Time spells excluded.</p>
<p>    Multi-strike weapons should now be tinkable (only the new ones).</p>
<p>    Luminance cap increased to 1.5 million.</p>
<p>    Players who had specialized Gearcrafting will receive a refund of the experience spent.</p>
<p>    Both skill &#038; attribute Temples have been reset.</p>
<p>    Grand Casino Chest loot quality has been adjusted to match MFK chests.</p>
<p>    New +10 skill up button can be used to add 10 points to a skill at a time.</p>
<p>    UI: Char info panel now displays which masteries your character has above luminance.</p>
<p>    Removed arcane lore wield req of alternate currency clothing (e.g Gladiatorial Pants, Ceremonial Tunic, etc.).</p>
<p>    Enchantments have been adjusted so that a second spell cast on a player in the same category will remove the old spell (if it is the same or higher spell). This means players can no longer cast multiple of the same spell on their characters. Spells cast from weapons/armor/items will not be erased from cast spells.</p>
<p>    Quest weapons have been updated to use the new combat skills. Many weapons were also rebalanced.</p>
<p>    Upon logging in, existing players will be able to receive a free quest weapon from a selected list on a vendor and 6 tokens to purchase foolproof and other special weapon tinkers.</p>
<p>    New characters will now start with a weapon that matches their skill and mastery combination.</p>
<p>Known Issue: If a player has full inventory upon logging in after patch and were wielding a weapon and/or ammo with high wield req, they will likely drop their weapon and/or ammo onto the ground.</p>
<p>So these are just some of the things we have in store for Asheron&#8217;s Call in February. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the February Event.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>NEW VENTRILO SERVER ADDRESS</title>
		<link>http://isparsgauntlet.com/new-ventrilo-server-address/</link>
		<comments>http://isparsgauntlet.com/new-ventrilo-server-address/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 02:22:30 +0000</pubDate>
		<dc:creator>Calita</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://isparsgauntlet.com/?p=447</guid>
		<description><![CDATA[We have a new server id for logging into ventrilo &#8211; it is now: IP ADDRESS: vent51.light-speed.com PORT: 5256 The password remains the same.]]></description>
			<content:encoded><![CDATA[<p>We have a new server id for logging into ventrilo &#8211; it is now:</p>
<p>IP ADDRESS: vent51.light-speed.com<br />
PORT: 5256</p>
<p>The password remains the same. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

